I need a UIImageView that can draw itself in color or b/w according to a flag:
BOOL isGrey;
I'm trying to do it by drawing a black rectangle on top of the original image with the Quartz blendmode set to Color. This works except it doesn't respect the image's alpha mask.
See illustration:
Searching Google and SO, I found and tried several solutions but none respect the mask either.
Here is the code that produces the 'What I get' image above:
- (void)drawRect:(CGRect)rect { if (isGrey) { CGContextRef context = UIGraphicsGetCurrentContext(); // flip orientation CGContextTranslateCTM(context, 0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); // draw the image CGContextDrawImage(context, self.bounds, self.image.CGImage); // set the blend mode and draw rectangle on top of image CGContextSetBlendMode(context, kCGBlendModeSaturation); CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 1.0); CGContextFillRect(context, rect); } else { [self.image drawInRect:rect]; }}
Is there some Quartz drawing mode that I'm forgetting to set? I've looked thru the Quartz Programming Guide but is so hard to extract the one bit of info you need from the overlapping and hyperlinked subjects.
Obviously I'm looking for a general solution that will apply to images with any masked shape, not just the circle shown.
To draw a shape while respecting an image's alpha mask, just add one line before you draw:
CGContextClipToMask(context, self.bounds, image.CGImage); // example usage - (void)drawRect:(CGRect)rect { if (isGrey) { CGContextRef context = UIGraphicsGetCurrentContext(); // flip orientation CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); // draw the image CGContextDrawImage(context, self.bounds, self.image.CGImage); // set the blend mode and draw rectangle on top of image CGContextSetBlendMode(context, kCGBlendModeColor); CGContextClipToMask(context, self.bounds, image.CGImage); // respect alpha mask CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 1.0); CGContextFillRect(context, rect); } else { [self.image drawInRect:rect];
answer2:
You could try to add a mask to the view's Core Animation layer.CALayer *maskLayer = [CALayer layer];[maskLayer setBounds:CGRectMake(0.0f, 0.0f, 100.0f, 100.0f)];// Center the layer[maskLayer setPosition:CGPointMake([self view].bounds.size.width/2, [self view].bounds.size.height/2)];// Set the cornerRadius to half the width/height to get a circle.[maskLayer setCornerRadius:50.f];[maskLayer setMasksToBounds:YES];// Any solid color will do. Just using black here.[maskLayer setBackgroundColor:[[UIColor blackColor] CGColor]];// Set the mask which will only allow that which is in the// circle show through[[[self view] layer] setMask:maskLayer];